
The premise of this game is a boy running away from unnamed bad guys. The game is scary and it might give them nightmares. LIMBO does have a gore filter that blacks out the screen instead of showing your character’s death, but I still wouldn’t let young kids watch it. This game imparts a deep feeling of loneliness and a sense of always being on edge. SO CREEPY! There are also mechanical puzzles and traps using machinery, electromagnets, and gravity.


The shadowy grayscale graphics hide numerous environmental and physical hazards, such as deadly bear traps on the forest floor, and dangerous beasts hiding in the shadows. The lighting effects and minimal ambient sounds in this game create an eerie, haunting atmosphere often associated with the horror genre. The main character is a nameless boy, who is traversing a spooky forest in search of his lost sister. LIMBO is a dark and somber game in black-and-white tones. It’s interesting to see how monochromatic colors can be used to set a mood, and how even the simplest shapes can fool you. The artwork in LIMBO is very minimalist, but even so the gameplay is very immersive. INSIDE looks even more 3D than LIMBO, with its more detailed visuals. But the gameplay is restricted to a 2D plane, meaning you can only move left and right, up and down. These games use polygonal graphics to render the environment, which creates a 3D appearance. This not only offers an accessible experience to those without sight but a chance to engage with a virtual world using just our hearing.Danish game developer Playdead has produced a couple of creepy side-scrolling puzzle-platform games: LIMBO and INSIDE. Games like The Vale and Frequency Missing can be played with just sound. In Mini Metro you add to the ambient sounds as you place stations and new tube lines.įinally, there are games where sound is your main way of navigating the world. Touching petals in Flower adds notes to the classical music. There are games where you create the audio with your actions.

Not only what is happening, like the sound of someone boarding your ship, but where that is happening in relation to your character with spatial audio. Then there are games like Uncharted, Alba, Fortnite and Sea of Thieves that use audio to indicate things happening in the game. This is more than just background music as it reacts and integrates with the sounds the player is making while they play.

There are games like Limbo, Hellblade, Overboard and Super Mario Odyssey that use sound to set the mood and aesthetic of the play. Doing this intentionally can help younger players discover a new world of sound in the games they play. Playing a game with headphones helps the player focus on the sound. As well as this, audio is often a crucial aspect of interactions and clues for puzzle solving.īecause of this, video games (like walking in nature) are a powerful way to learn to notice and use the sounds around us. But just as important is to develop more than just cursory listening.ĭespite their name, video games use sounds just as much as visuals to create their worlds. We encourage children to read, watch and observe. Of the different senses, it's easy to overlook the importance of hearing.
